Group Inquiry Post #5

This week, we decided to take a unique perspective and look at our overarching question through the perspectives of students. By changing our point of view, we will look at what students think of Kahoot and Kahoot’s influence on teaching and learning. As we already know technology is on the rise and is being increasingly integrated into teaching environments in view of enhancing students’ engagement and motivation. Kahoot is an exemplar example of this and as it fosters student engagement and improves overall students’ learning experience.

As we both work and volunteer in classrooms and currently work with school aged children, we are given the luxury to create relationships and build connections with youth. Within the past week, we have asked a bunch of students in a variety of different ages and grades what they think about Kahoot and if they use it in their classrooms. Almost 95% of the students we spoke to have used Kahoot in previous years or are using Kahoot currently. Some student testimonies are as the following:

Grade 1:

  • We like how much fun it is!

Grade 3:

  • We like the fact that it’s a game.
  • We like that we can play against people.

Grade 12:

  • It is a great study method and makes learning fun.
  • It’s a great way to study in a group of people and quiz each other on class material.

In relation to external resources we found an article, which fits very well with this week’s topic. The article “Students’ perception of Kahoot’s influence on teaching and learning” acknowledges the outcomes of research that examined students’ experience using a game-based student response system, Kahoot in an Information Systems Strategy and Governance course at a research-intensive teaching university in New Zealand. Some of the key findings from the article revealed that Kahoot enriched the quality of student learning in the classroom, with the highest influence reported on classroom dynamics, engagement, motivation and improved learning experience. Our findings also suggest that the use of educational games in the classroom is likely to minimize distractions, thereby improving the quality of teaching and learning beyond what is provided in conventional classrooms.

This YouTube video (link):  https://www.youtube.com/watch?v=YtH4kYacFs4 discuses and demonstrates hot Kahoot is and can be viewed from an instructor and student point of view.

Article:https://www.researchgate.net/publication/326540446_Students’_perception_of_Kahoot’s_influence_on_teaching_and_learning

Partner: Brittany Johnson

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